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Overview

Realistic Car Controller Documentation

Documentation for Realistic Car Controller (RCC) V6.0.0, the vehicle physics package by BoneCracker Games for Unity 6.0 – 6.6 (Built-in, URP and HDRP). Inside Unity, open it with Tools → BoneCracker Games → Realistic Car Controller → Help → Documentation (Offline).

Start Here

New to RCC? Read these five pages in order:

  1. Overview & Features
  2. How to Install RCC
  3. Demo Scenes
  4. Quick Start
  5. How to Create New Vehicles
Read the Start Here pages in order, then open the vehicle, system and scripting pages as you need them; Addon Packages, Troubleshooting and FAQ help at any point.

Getting Started

  • 01 Overview & Features: what RCC is, what it includes, what it needs, and what changed in V6.0.0.
  • 02 How to Install RCC: installing, what RCC sets up on first import, upgrading from V5.x, and removing RCC.
  • 03 First Look: the folders, settings assets, first prefabs, Tools menu and Welcome Window.
  • 04 Demo Scenes: every demo scene, what it shows, what to try and which scripts to read.
  • 05 Quick Start: play a demo, drive a demo car in your own scene, spawn a car from code, add an AI car.

Building Vehicles

Systems

  • 12 Damage System: mesh deformation, wheel damage, breakable lights, detachable parts and repair.
  • 13 Camera System: the RCC Camera, its six modes, orbit, occlusion, and hood and wheel cameras.
  • 14 Lights System: adding vehicle lights, light types, lens flares per pipeline and breakable lights.
  • 15 Audio System: engine, gear, crash, wind, NOS, turbo and tire sounds, and the settings that change them.
  • 16 Input System: how input reaches a vehicle, the full controls table, rebinding and reading inputs.
  • 17 How To Override Inputs: drive a vehicle from your own script and which input source wins.
  • 18 Mobile Setup: touch controls, the four controller types and the V6 platform sync.
  • 19 AI System: the AI driver, its navigation modes, waypoints and brake zones.
  • 20 Customization: paint, wheels, spoilers, sirens, decals, neons, upgrades, tuning and saving.
  • 21 RCC Settings: every section of the global RCC Settings asset with its shipped value.
  • 22 Render Pipelines: setting up RCC for URP or HDRP with the Render Pipeline Converter.

Scripting

  • 23 Scripting API: the static RCC class and the most useful vehicle and Scene Manager members.
  • 24 Events System: every RCC_Events event, who raises it and when.
  • 25 Steering Wheels: the Logitech G920 bindings, other wheels, steering feel and H-pattern shifters.
  • 27 Scripts Reference: every C# script in RCC, grouped by folder, with a one-line description.

Reference & Help

See Also

BoneCracker Games · Realistic Car ControllerBack to top ↑
Document details

Generated from: 00_TableOfContents.md
Date: 2026-09-24 01:26
© 2014 - 2026 BoneCracker Games — Realistic Car Controller V6.0.0