Realistic Car Controller Pro 2
V4.0.0 · Unity 6000.0 and above · BoneCracker Games
Choose a starting point
Choose the route that matches your experience.
- I upgraded from RCCP 1 — Check the installer results.
- I used RCCP before — What is new in RCCP 2.
- I am new — Installation → Your First Drive → Setting Up Your Own Vehicle.
For the meaning of a term, read the Glossary.
Then, select the chapter for your task. You do not have to read the chapters in sequence.
| I want to… | Start here |
|---|---|
| Change how the vehicle handles | Tuning Recipes and Assists and Presets |
| Edit a vehicle from the Scene view | Scene Panels |
| Adjust the view or engine sound | Cameras or Engine Audio |
| Add lights, dents or tire effects | Lights, Damage or Surfaces and Effects |
| Configure the controls or the dashboard | Controls, Mobile or UI and HUD |
| Add computer-controlled vehicles | AI Vehicles |
| Find and fix a problem | Troubleshooting |
| Find one setting | Field Reference |
For more example scenes, read Demo Content.
Guide structure
Each guide starts with a goal, the setup steps and a Check that gives the expected result. Do the main steps first. Use the optional sections when you need more control. The reference chapters give more data about scripting and each setting.
Inspector is the Unity panel that shows the settings of the selected object. Play Mode runs your game inside the Unity Editor. The guides show each setting with its Inspector label. Some guides also show the code name.
Get started
| # | Chapter | What it covers |
|---|---|---|
| 00b | Glossary | Short definitions of the terms in the guides |
| 01 | Installation | Installer, Input System, TextMesh Pro |
| 01a | Upgrading from RCCP 1 | For projects that had RCCP 1 |
| 02 | Your First Drive | Open a scene, start Play Mode, drive, and identify the items on the screen |
| 03 | Setting Up Your Own Vehicle | Model preparation, the Setup Wizard, module selection, Scene Panels |
Tune the vehicle
| # | Chapter | What it covers |
|---|---|---|
| 04 | Tuning Recipes | Changes for each handling symptom, and changes that do not help |
| 05 | How the Car Drives | Engine, clutch, gearbox, differential, wheels and grip |
| 05a | Wheels and tires | Wheel settings, tire grip, and the tuning sequence |
| 06 | Assists and Behavior Presets | ABS, ESP, traction control, and why some edits do not stay |
Change the appearance and sound
| # | Chapter | What it covers |
|---|---|---|
| 07 | Cameras | Camera modes, framing, orbit and look-back |
| 08 | Engine Audio | Sound layers, reference RPM, the layer validator, sound groups, volume and time scale |
| 09 | Lights | Headlights, brake lights, indicators, and the fake beams |
| 10 | Damage | Dents, detachable parts, repair, mechanical results of damage |
| 11 | Surfaces and Effects | Ground materials, grip for each surface, skidmarks, tire smoke |
| 12 | UI and HUD | The canvas, the dashboard, gauge styles, theming |
Configure the controls
| # | Chapter | What it covers |
|---|---|---|
| 13 | Controls | Keyboard, gamepad, rebinding, steering wheels |
| 14 | Mobile | Touch controls, the layout editor, safe area |
Build a game
| # | Chapter | What it covers |
|---|---|---|
| 15 | Scenes and Spawning | The scene manager, spawning, safe vehicle movement |
| 16 | AI Vehicles | Waypoints, brake zones, chase, obstacle avoidance |
| 17 | Customization and Upgrades | Paint, wheels, spoilers, decals, performance upgrades |
| 18 | Replay and Recording | Instant replay, saved clips, the camera director, the recorder |
| 30 | Optional Modules | NOS, fuel tank, trailer, body tilt, wheel blur, exhausts, interior, brake calipers, police lights |
| — | Mechanical Visual Rigs | Demo vehicles that show moving suspension and steering parts |
Which demos can I explore?
| # | Chapter | What it covers |
|---|---|---|
| 19 | Demo Content and the Feature Lab | The optional demo addon, its scenes and vehicles, live feature tuning |
Prepare a release
| # | Chapter | What it covers |
|---|---|---|
| 20 | Render Pipelines | Built-in, URP and HDRP, and the converter |
| 21 | Performance and Platforms | The features that cost frames, and the first settings to decrease |
Find a problem
| # | Chapter | What it covers |
|---|---|---|
| 22 | Troubleshooting | Problems sorted by symptom, with the checks in sequence |
Integrations
| # | Chapter | What it covers |
|---|---|---|
| 23 | Enter and Exit Vehicles | Walking a character up to a car and getting in |
| 24 | Multiplayer | Photon PUN 2 |
Reference pages
Use these pages to find specific data.
NOTE: The Field Reference explains the Inspector settings. The other reference chapters are for readers with C# knowledge.
| # | Chapter | What it covers |
|---|---|---|
| 26 | API Reference | The facade methods and the vehicle events |
| 26a | Wheel API | Wheel data from code |
| 27 | Field Reference | Every setting on every component, generated from the source |
| 28 | How RCCP Is Built | Components, the torque chain, execution order |
| 29 | Controlling Vehicles from Code | Input override for cutscenes, AI and networking |
Get support
Email: [email protected] · Web: www.bonecrackergames.com
Before you report a problem, read Troubleshooting. Include your Unity version, your RCCP 2 version, your render pipeline and the Console errors.
- Select the vehicle, or one of its child objects.
- Click Tools > BoneCracker Games > Realistic Car Controller Pro 2 > Help > Copy Support Report.
- Paste the report into your message.
The report contains the Unity and RCCP 2 versions, the render pipeline and the build target. The report also contains checks for the loaded scene and the selected vehicle. The report does not contain Console errors. Add the first Console error yourself.
