Realistic Car Controller V3.5


Realistic Car Controller V3.50


Please read release notes.

[Leading Features]
* Compatible with Unity 2019, Unity 2020, and Unity 2021.
* 10 configured vehicle prefabs ready to use,
* 10 Demo Scenes for presenting regular City, Mobile City, Photon, Enter/Exit scenes (FPS/TPS), Vehicle Selection, and more...
* New Input System,
* Photon PUN 2 multiplayer support,
* Complete UI dashboard with mobile controllers,
* Record & Replay, Enter & Exit, Lighting, Camera modes, Behaviors, Customization, Damage, and more...
* Ability to use plugin with very wide range. Can be used on a toy car, or even truck with trailer,
* Animated driver with vehicle, and Skyline models by 3DMaesen,
* User friendly editor scripts,
* Optimized mesh deformations on collisions,
* Variable ground physics,
* Easy to use, and highly customizable,

Creating your own realistic vehicle has never been so easy. Fully functional vehicle creating just takes about 5 minutes only! One click to setup, switch controllers, switch behaviors, customizations... Easy to use and very customizable. Comes with 10 pre-configured vehicle behaviors. Tested on PC, Mac, Android and iOS platforms.

Powerful classes for instantiating new vehicles at given position, customizing, operating, or switching behavior with one line of code only!

- Restricted with prefab vehicles?
+ Nope.

- Moding existing prefab vehicles, or changing just model of the prefab for creating new vehicle?
+ Nope.

- Wasting your time on editing complex curves, editing hardcoded lines and values to get fun physics, or dozens of multiple scripts to modify the package?
+ Nope.

This is neither a game template nor just a editor extension. You won't be restricted with package rules.

You are actually buying this package for creating brand new vehicles, not moding or releasing the game with existing prefabs.

You can find a tutorial on our "Documentation" page for, how to setup and configure a realistic vehicle from scratch with any kind of vehicle model.


[Release Notes]

Version 3.50(current)

Released: Mar 30, 2022

[Always backup your project before updating any asset or Unity Editor. Keep your own assets outside of the RealisticCarControllerV3 folder. Delete the entire folder, and import the updated version. Updating was explained in documentation]

Fixed an issue where wheels were unable to get correct ground material from the ground collider sometimes.
Fixed an issue where missing turbo/nos audiosources when enabling them during the gameplay.
Fixed multiple UI events on the mobile steering wheel controller.
Fixed camber, caster, toe angles on calipers.
Fixed wheel particle positions (Y offset).
Fixed multiple terrain support, and added more detailed documentation about multiple terrain support.
Fixed an issue where detachable parts were not repairable after the crash.
Fixed an issue where crash audio clips were not playing while "Use Damage" is disabled.
Fixed an issue where TCS wasn't working at reverse gear.
Fixed stuttering wheel rotation (due to GetWorldPose()) especially in slow motions. Accurate and fast modes have been added to RCC_WheelCollider.
Fixed not working occlusion layermask on cinematic and wheel camera modes.
Fixed unrealistic bus handling.
Fixed an issue where players were spawning at the same spawn point.
Fixed an issue where ESP was still working even on air.
Fixed an issue where forward and sideways slips were still not zero on air.

Improved mesh deformation (New methods).
Improved collision calculations.
Improved wheel damage.
Improved and optimized RCC_WheelCollider.cs.
Improved handling of all demo vehicles.

Added new input system with keyboard & mouse, gamepads, oculus quest 1 / 2, logitech steering wheel control schemes.
Added a crash test scene with physics based machines where you can push limits of deformation of your vehicle.
Added steering stabilizer, and limiter.
Added steering curve based on speed.
Added steering types (Curve, Basic, Constant).
Added individual skidmark width per wheel. Each wheel can draw a different width of skidmarks.
Added "Override Behavior" option to the vehicles. If it's on, selected behavior in RCC Settings won't override this vehicle.
Added breakable lights depends on the collisions.
Added zoom in/out to the RCC Camera.
Added drift camera mode to the RCC Camera.
Added new documentation for the new input system.
Added clean skidmarks method.
Added unpacking prefab option while creating new vehicles. As you well know, you can't make any changes on the connected prefab instances.
Added informative messages to RCC_Editor. If the collider of the vehicle is trigger enabled, or one of the wheels has the wrong radius, or any additional rigidbodies found, or sphere colliders found at wheels, the editor will inform you. Some models have sphere colliders attached to their wheels by the designers.
Added three options to the damage (Deform meshes, play audio, and play particles).
Added deformation modes (Accurate, and Fast).
Added wheel detachment depends on the collisions..
Added keyboard shortcuts for adding the main controller, enabling in-scene editor UI buttons, and RCC Settings(Shift + S, Shift + R, Shift + E).
Added terrain to the city scenes.
Added highway roads to the city scenes.
Added check up functions to RCC_CarControllerV3 (Will inform you if there are incorrect configurations).

Renewed mobile controllers. They are using their own input system apart from the input system.
Updated Photon2 integration package and added more detailed documentation about it.
Updated obsolete and outdated methods.

Removed old legacy input system.
Removed the old UI event system at RCC_Canvas.
Removed all controller types in RCC Settings. We won't need them with the new input system.
Removed steer angle adjuster based on vehicle speed. Steer angle curve will handle this.
Removed unnecessary raycasts in RCC_Camera.
Removed unnecessary raycasts in RCC_WheelCollider.
Removed unnecessary reading terrain data per wheel. RCC_SceneManager is reading data of the terrain now.
Removed damaged camber, caster, toe variables in RCC_WheelCollider. Wheel itself takes the damage now with the new damage system.
Removed PUN1 support (PUN2 still available).

Fixed orbit smoothing on RCC Camera
Fixed an issue where camber, caster, toe were not working when wheel damage is set to off.
Added steering assistance (Improved counter steering).
Fixed an issue where trailers were not hooking up when they are parented.
Fixed an issue where mobile steering wheel was resetting without Time.deltaTime.
Added clean skidmarks function to API.
Fixed an issue where AI cars won't put to reverse gear when they get stuck on follow target mode.
Fixed an issue where AI cars passes next waypoint even too far away.
Fixed an issue where RCC_Exhausts was throwing errors about light source when it's not selected. Light source of the exhaust flame is optional now.
Fixed an issue where hood camera wasn't working properly if target of the configurable joint wasn't selected.
Legacy Input System will be removed, and new input system will be used for all controllers.
Added Photon2 features(lobby, room listing, and chat).
Added Photon2 Enter/Exit support.
Added Photon1 support with integration package.
Added small and big attachable/detachable trailers.
Added enum for wheel damage (visual only, mechanical only, both) Added truck model.
Added F.A.Q. documentation.
Added an option to fix pivot position of the vehicle if it's not correct while creating new vehicles.
Added nickname texts above vehicles on Photon demos.
Fixed an issue where "Import PUN2" button in welcome window was refering to paid version.
Fixed RCC_TruckTrailer.cs script.
Fixed an issue where RCC Camera still using autofocus (even if disabled) on trailer attachment/detachment.
Fixed an issue where "attachedTrailer" is still asigned after detaching the trailer.
Fixed an issue where engine is still running when out of fuel.
Fixed an issue where lights were not working on truck trailer.
Fixed an issue where AI's waypoint counter was increasing twice sometimes.
Fixed an issue where lights were throwing errors due to minimal intensity values on Unity 2020 & 2021.
Fixed an issue where "ArgumentOutOfRangeException: Specified argument was out of the range of valid values" error pops up on Unity 2021.
Fixed an issue where brake calipers were not in sync with the connected wheel collider.
Fixed an issue where skidmarks were drawing to Vector3.Zero on multiple surfaces.
Fixed an issue where AI vehicles can't achieve maximum speed without "Limit Speed" option enabled.
Fixed an issue where AI vehicles pass to other waypoint instead of nexy waypoint.
Fixed an issue where camera stuttering when rotates at various frame rates.
Fixed an issue where some scripting symbols were not working in target build settings. RCC uses scripting symbols for using API of addon packages.
Rewritten TPS follow/aim mode on RCC_Camera.cs script. It's more reliable and stable now.
Updated Photon PUN2 support to the latest version.
Updated all documentations.
Added an example info and inputs to "Custom" controller type in "RCC_InputManager.cs" script.
Added "Angular Drag Helper" with minimum and maximum range to behavior type customization (RCC_Settings).
Added "Counter Steering Helper" with minimum and maximum range to behavior type customization (RCC_Settings).
Added "isGrounded" bool to RCC_CarControllerV3.cs script.
Added three new vehicle models from "Stunt Crasher".
Added detachable parts to all vehicles.
Added tire width to RCC_WheelCollider. Now you can adjust skidmarks width per wheel individually.
Added wheel damage. (Disabled by default. Can be enabled from damage tab)
Added Pro Flare support.
Added PS4 controller support.
Added "Auto Clutch" option to RCC_Settings. You can use your own input for clutch if you want.
Added "Gear Shift Down RPM".
Added customizable position of each audiosource. Position of engine, exhaust, turbo, sound, transmission can be changed.
Fixed an issue where engine inertia is still using old value on older vehicle prefabs.
Fixed an issue where RCC Camera is not using any camera modes on "RCC Test Blank Scene".
Fixed an issue where the vehicle tries to shift up when reversing at high speed.
Fixed an issue where the vehicle is still using steering helpers even on air.
Fixed an issue where you can't change any gear ratios.
You can change gear ratios and their target speeds after initializing gears.
Fixed an issue where you may get null reference error related to RCC_WheelCollider.cs due to Awake() - Start() conflict.
Fixed an issue where the "Delete Demo Content" button in RCC Welcome Screen deletes few necessary particles in the project too.
Fixed an issue where multiple lights parent gameobject instantiated while creating new rcc lights.
Fixed axis and pivots of some separate vehicle parts.
Fixed a warning message on console related to RCC_Recorder.cs script.
Fixed an issue where brake is not effective when ESP is acting.
Fixed an issue where all collision particles enabled at every single collision. This was reducing performance on collisions too.
Fixed an error about RCC_SceneGUI.cs(40,13): error CS0117: 'SceneView' does not contain a definition for 'duringSceneGui' for Unity 2018 versions.
Fixed positions of the dashboard needles of T-100 model.
Fixed an issue where wheelcolliders may fail to get RCC_CarControllerV3 component at start.
Fixed an issue where force feedback is not active after reload the scene.
Fixed jittering gyro input.
Fixed inconsistent line endings in some scripts.
All vehicles have functional and breakable seperate objects (Hoods, doors, trunks, bumpers, lights, etc...). All behavior types have been re-adjusted slightly.
RCC auto focus distance and height re-adjusted slightly.
Changed transmission (reverse gear) sound.
Reorganized individual parts of the vehicles.
Removed RCC_Export (MyExport tab) from editor scripts.
Photon demo vehicle prefabs can be configured from Tools --> BCG --> RCC --> Configure Photon Demo Vehicles.
Adjusted nos, exhaust, blowout sounds.
Each waypoint has its own target speed. Vehicle will adjust its speed to waypoints when getting close to it.
Fixed raycasts have been fixed. Much more performance friendly and accurate.
Fixed inaccurate throttle/brake calculation on corners.
Fixed inaccurate distance calculation between waypoints.
Fixed nonfunctional reset behavior from previous version.
Raycasts won't detect target vehicle in chase mode. Chase mode won't detect RCC vehicles only.
Target could be any gameobject.
Added "Follow Target" mode. AI can follow any target gameobject without crashing to it.
Added ray angles.
Rewritten RCC_AICarController script.


Released: Mar 28, 2014














Highway Racer


Highway Racer is physics based endless racing game against traffic. Dodge traffic vehicles at high speeds, earn score, buy&upgrade your rides.

Wanna create your own endless highway racing game? Package contains all necessary assets in this one single package! All player vehicles are powered by Realistic Car Controller.

Compatible with Unity 2019, 2020 and 2021.

Package Contains

* 5 Player Vehicles,
* 5 Traffic Vehicles,
* 4 Levels,
* User Friendly Editor Scripts and Editor Windows for create&use your own content,
* All Necessary Scripts, Materials, Textures, Sound FX, etc...

Leading Features

* Powered by Latest Realistic Car Controller
* Tested and ready to deploy for PC, Mac, Linux, Android, iOS, WebGL (Haven't tested it on WP, but should work fine).
* Exciting unique game modes (including "Speed Bomb")
* FPS, TPS and Top camera modes
* Pooling lightmapped roads
* Acceptable count of drawcalls, tris (Max DC 90, Max Tri 55k)
* Optimized traffic cars without wheelcolliders
* Lane switching traffic cars
* Variable traffic amount
* Unlockable Cars
* Upgradable Cars (You can edit cars, prices, their upgrades from editor easily)
* All systems are related with editor scripts.
* Clean code, written in C#.
* Easy to use, highly customizable.
* Highly detailed and updated online documentation.
* All materials are compatible with [URP]. Project can be upgraded to URP easily.
* Guaranteed support

Full PDF Documentation for;

* Creating&Configurating New Vehicles,
* Creating&Configurating New Levels,
* Configurating Main Menu, Options, Canvases, Score Systems, Multipliers, etc...
* Optimization On Levels,

I'll keep project updated. So, don't worry about future updates, fixes, and improvements.

Your reviews are most valued for us. Please don't hesitate to writing a review to us.

* Soundtracks used in webdemo is not included in the package. These licensed soundtrack store links are referred in documentation.


Release Notes


Version 3.2(current)

Released: Aug 16, 2021

[Always backup your project before updating any asset or Unity Editor. Keep your own assets outside from Highway Racer folder. Delete the entire folder, and import updated version. Updating was explained in documentation]



Updated RCC to latest version (V3.46).

Updated all player vehicles.

Mobile horn button will be disappeared when controller type is not mobile.

Horn/Siren will be engaged with high beam headlights.

Improved steering stability.

Fixed minor bugs.


Fixed unresponsive nos button.
Added overriding color for specific vehicles (You can set color from HR_ModApplier component attached to your vehicle prefab).
Fixed minor bugs.
Updated Realistic Car Controller to V3.45.
Updated all outdated obsolete scripts.
Added player car names to main menu (Car selection).
Added "Highway Racer" behavior mode to RCC Settings.
Fixed minor bugs. Reduced package size.
Upgraded to Unity 2019 and 2020.
Fixed assertion errors due to obsolete lens flares.
Fixed traffic cars spawning positions.
Fixed not animating wheels of the traffic cars.
Added better collision system with traffic cars.
Fixed resetted colors for body paints due to incompatible Unity versions.
Removed old Post Processing Image effects due to incompatible Unity versions.
Recreated and fixed all prefabs due to incompatible Unity versions.
Fixed missing road sections after upgrading.
Converted all obsolete image formats.
Converted all obsolete audio clips.
Updated all obsolete scripts.
Updated all lightmaps.
Removed Standard Assets.
Removed SpeedTree Assets.
Removed unused assets in RealisticCarControllerV3 folder.


Released: Mar 28, 2016


Super Toy Cars

Drive with remarkable vehicles, collect coins on platforms and roads, buy new vehicles, have fun!

Game Features:

* Includes latest version of Realistic Car Controller.
* 7 player vehicles.
* City with environment.
* Collectable items.
* Day & night levels.
* ScriptableObjects for managing the project more easily.
* Lightmapped scenes.
* Optimized models and textures for best performance on mobile devices.
* Clean scripts written in C#.

Package includes;

* Low poly town style city and environment models. Optimized for best performance.
* 7 configured vehicles ready to use.
* Collectible items (coins, energy, etc...).
* Purchasing new vehicles.
* AI traffic.
* Very easy to reskin the game with your own content.
* Detailed documentations for reskining the project with your own content.

Active lifetime support guaranteed. If you can't change or add anything to game, don't hesitate to contact me.

* Package doesn't contain any soundtracks.

Stunt Crasher

Jump off the ramp and fly to the farthest! Hit the obstacles on your path and bring more destruction. More descruction brings more score. Buy new vehicles, upgrade them and get ready for the next stage!


* Car controller with basic drivetrain, wheels, audio, particles, damage, skidmarks, and more,
* Upgradable cars with engine, boost, and bonus multiplier,
* Destructible 3 player cars with individual parts such as hood, trunk, doors, wheels, and more,
* Customizable 3 individual scenes,
* 8 Prop models (with LOD) and 3 scene environments such as big stadium, bridge, launch ramps, forest, and more,
* Global shared settings manager,
* Animated buttons, camera animations,
* Purchase vehicles,
* Unlock levels,
* Detailed documentations for adding your own vehicles, levels, props, etc...
* Clean code written in C#, commented every line, and very easy to use API. One line of code to add/consume cash, unlock next level, etc... Useful for rewarded ads,
* Complete out of box project ready to build for any platform. Tested on Android, iOS, WebGL, Windows, Mac, and Linux Standalone.

Tested with Unity 2019.3.1f1 - 2019.4.4.

Developed for letting you to add your own new levels, new vehicles, new props with the easiest and fastest way.

This is the first initial version of the package. I would like to hear your feedbacks about the package.




Stylized World Prefab Collection - Tirgames Assets

Completely configured and ready to use prefabs. Package doesn't include Realistic Car Controller. In order to use prefabs, you must have Realistic Car Controller and Stylized World in your project.

Realistic Car Controller by BoneCracker Games

Stylized World by Tirgames Assets

Just drag and drop vehicles to your scene, and have a completely configured vehicles in seconds with few clicks!

Lights, exhausts, cameras, interior lights, dashboard gauges, needles, brake calipers, damage, and more...

Zombie Apocalypse


Drift around the arena and wipe away the zombies. Earn gears (actually coins), and unlock & upgrade new vehicles, unlock & upgrade new weapons. Be prepared and bring more chaos on next waves!

Package Features;

* 7 Player vehicles
* 3 Different type of zombies
* Total count of 15 waves
* Randomly prop spawning
* Unlock & upgrade vehicles
* Unlock & upgrade weapons
* Damagable and fixable vehicles & weapons after each derby.
* Shortcut buttons for desktop and mobile.
* Big arena model with environments.
* 5 Prop models.
* All commented C# scripts.
* Clean hierarchy, and project.

Editor Extensions Features;

* Creating new waves and their new enemies
* Creating new player vehicles
* Creating new weapons and adding them on vehicles
* Editing shared settings


Soundtracks in demo are not included in the package.

Please do not use same screenshots.
Please do not use same description.




Simple Car Controller

Lite version of the Realistic Car Controller. Pure vehicle controlling.

You can easily create your own simple vehicles in no time.

Package includes basic controls of vehicles. Each wheel is independent from each other, and customizable. Package is designed to make your own controller.


* Creating individual wheels automatically
* Individual scripts (Drivetrain, Inputs, Audio, Particles, Antirolls, etc...)
* Simplified custom inspectors
* Easy to use

This is the first initial version of the package. If you have feature to recommend, please let me know.







Realistic Hovercraft Controller


Package Includes

* A fully controllable Hoverbike,

* Example Scene (with terrain and other models),

* Mobile Controller for UI and NGUI,

* All necessary scripts, sound effects, and particle effects.

All models, textures, animations, terrain (with shader) are made by BÜMSTRÜM.

All Assets are included in the package

All Textures sizes are 2048 * 2048.

You can visit BÜMSTRÜM’s store from here;

Wanna ever create a realistic hovercraft game? All you need to this complete package.

Create and customize your own hovercrafts with simplified editor extensions. Highly customizable and extremely easy to use.

Realistic Tank Controller

Requires Unity 5.4.1 or higher.

2.0 Update Released

Leading Features

* Compatible with Unity 5,

* Completely configurated tank for ready to use,

* Configured Dashboard and UI Controller Prefabs for Mobile,

* 4 Demo Scenes for Presenting Regular Gameplay scene, UFPS Enter-Exit scene, Unity’s FPS Enter-Exit scene, and ReWired support scene.

* User Friendly Editor Scripts,

* Variable Ground Physics,

* Ammunation System,

* Enter-Exit System,

* Easy to use, and highly customizable,

* And more...

With this package, you can build your highly customizable battle tanks for your project.

Not a single hinge joint used on the tank tracks, therefore system is running at best performance without weird glitches and bugs. Based on mesh blending.

Build your tank with any number of wheels.

* Tank Model is included in the package.
** Package doesn't contain any image effects.