City Car Driving Simulator is an objective (mission) based driving game. Players are able to take a free ride and complete the various objectives such as races, pursuits, checkpoints, and trailblazers. Drift, stunt jumps, and high speeds will bring more score and money. New vehicles can be purchased or existing vehicles can be upgraded with the money earned.
City Car Driving Simulator is a mission based driving game packed with objectives like races, pursuits, checkpoints, and trailblazers. Players can play free ride mode while earning score and money by drifting, pulling off stunts, and hitting high speeds. Use your earnings to upgrade or purchase new vehicles.
Version 4.0.0 released on July 04, 2025.
Free Assets
This package includes latest versions of Realistic Car Controller Pro and Realistic Traffic Controller. Both are accessible in this project and are available for free on the Asset Store with your purchase of City Car Driving Simulator!
Compatible with Unity 6 (6000.0.49f1 --> Unity 6.2).
Package Contains
- Latest version of Realistic Car Controller Pro
- Latest version of Realistic Traffic Controller
- 11 player vehicles
- 6 traffic vehicles (basic models)
- 3 levels (1 main, 2 gameplay) set in a basic city environment
- Save & load the game functionality with JSON
- Editor extensions and editor windows to create and customize the content
- Scene managers, observers, and debuggers
Editor Features
- Deploy ready for PC, Mac, Android, iOS, and Web
- Mobile and gamepad controller support
- Optimized scenes and traffic vehicles
- Editor extensions for all managers
- Clean and documented scripts
- Documentation with tutorial videos
Main Game Features
- Missions: Race, Pursuit, Checkpoint, Trailblazer
- FPS, TPS, and Top-down camera modes
- Unlockable and purchasable vehicles
- User profile system
- Upgradable vehicles (easy in-editor editing for vehicle prices and upgrades)
- Score system for drifts, stunts, and high speeds
- Scene managers to track player actions
- Vehicle selection menu with customization, upgrades, and purchases
- Save & load player progress via json
- Traffic management
- Complete UI for main menu and gameplay
- Damage & repair system
- In-game currency for purchasing, upgrading, and customizing vehicles
- Button and text animations for UI (script based)
- AI opponents
- Minimap
Editor Extensions
- All in one scene view manager panel for overall scene setup management
- One click creation, editing, and removal of markers, missions, start positions, and other scene elements easily
URP
- This project uses the Universal Render Pipeline (URP). Ensure you have the latest URP updates from the Package Manager to avoid dependency errors related to outdated URP versions.
Full PDF Documentation
- Detailed guides on creating and configuring player and traffic vehicles
- Level creation, configuration, and optimization
- Main menu, options, UI, score systems, and multiplier configurations
- Settings configuration through CCDS_Settings
- Save data management: saving, loading, and deleting the player data
is HDRP version planned?
No, but you can convert the materials automatically. Project would still compile and work fine without any errors. But you may have incorrect lighting settings.