Realistic Car Controller Pro V1.37

Realistic Car Controller Pro will give you ability to customize engine, clutch, gearbox, differential, axles, wheels, and all other systems individually. The main controller component of Realistic Car Controller (RCC_CarControllerV3.cs) was managing all major components in one single script. Pro version gives you ability to customize each system individually with modular components.
[V1.37.0f1 Released on 04 January 2024]
Please read the release notes.
For all in one component, you can use the lite version below.
Realistic Car Controller Lite [%50 Discount for RCCP users]
Check out the Realistic Traffic Controller used in the demo scenes!
Realistic Traffic Controller [%50 Discount for RCCP users]
[Leading Features]
  • Compatible with Unity 2021.3.2f1 and later versions,
  • 12 completely configured vehicle prefabs ready to use,
  • Attachable and detachable modular components,
  • One click vehicle setup wizard (If you choose automatic installation, just selecting wheel models would be enough),
  • Advanced vehicle setup wizard (Manual),
  • Demo scenes (City, vehicle selection, damage, multiplayer, enter/exit, and more...)
  • Both input systems are supported (New input system, and old legacy input system),
  • Cameras with multiple modes (TPS, FPS, exterior, fixed, cinematic, top-down, orbit),
  • Complete UI dashboard with settings and mobile controllers (Buttons, gyro, steering wheel, and joystick),
  • Lighting, behavior modes, damage, exhausts, AI, nos, interior management, recorders, trailers, enter/exit, and more...
  • Demo managers to spawn new vehicles, change behaviors, settings, customizations, and showcase of all features of the RCCP.
  • Simplified API script to spawn and manage RCCP vehicles at runtime with only one line of code.
  • Simplified vehicle customizer script to customize and manage RCCP vehicles at runtime with only one line of code (cambers, suspensions, wheels, configuration, etc...).
  • Optimized damage on collisions (Mesh deformation, part detachment, wheel damage & detachment, light damage),
  • Variable ground physics (Works with any colliders, including terrains),
  • Car body shader with flakes and rim (URP not supported at the moment),
  • Photon PUN 2 integration (Demo scenes for lobby, room listing, create / join rooms, etc...),
  • Logitech integration,
  • All scripts are managed by their editor scripts,
  • Ability to use in a very wide range,
  • Easy to use, and highly customizable,
  • More than 65 pages of documentation.
[Drivetrain components]
Engine, Clutch, Gearbox, Differential, Axle, Wheel
[Addon components]
Inputs, Dynamics, Stability, Audio, Lights, Damage, and Particles.
[Extra components]
Interior, Exterior, Cameras, Exhausts, Nos, AI, Recorder, Trailer, Limiter, and more.
[Addons with Integration]
  • Enter/Exit with BCG Shared Assets,
  • Photon PUN 2,
  • Completely Modular
Each system can be customizable individually. You can add or remove any component.
  • Output Event Based Power Distribution
You can distribute the produced power from the engine to the any component with events. For ex, you can connect your engine to the differential without clutch and gearbox.
  • Editor Scripts
Each modular system is managed by their editor scripts. They will check everything related to the system and warns you if they finds something wrong. Project has over +40 editor scripts to make it easier, more detailed, and more customizable.
  • One Click Vehicle Setup
Creating and connecting all necessary drivetrain components is one click away. All you have to do would be selecting the wheel models, that's it.
  • API
Simplified methods in the RCCP.cs are useful to spawn new vehicles, register player vehicles, change behaviors, change controllers, and even more with only one line of code.
  • Detailed Documentations
Includes +65 PDF documentations that covers everything from the scratch. Don't miss the common mistakes section.
[Important, Please Read Before Purchase]
This package is unique and has no any connection to the Realistic Car Controller. RCC Pro and RCC are individual two projects. Updating RCC projects to the RCC Pro is not recommended due to massive differences in the framework. Previous vehicles built by RCC won't run with the Pro version. And vehicles built by RCC Pro won't run with RCC. Both projects have their own framework and can't be integrated to each other. RCC Pro has almost same features as RCC, but ported almost everything from the scratch.
Package is %100 compatible with URP. All materials needs to be converted. You can select all demo materials once from the toolbar menu, and convert them to URP shaders. Lens flares won't work with URP. Upgrading the project to URP, won't break anything.
Package is not %100 compatible with HDRP. All materials needs to be converted, but lens flares and emissions won't work with HDRP at the moment. Upgrading the project to HDRP, won't break anything.

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