Burnout Racers

Burnout Racers is a template project that you can use it as the base system for your racing game projects.

Burnout Racers is a template project that you can use it as the base system for your racing game projects.
[Includes latest version of Realistic Car Controller Pro]
There are two modes for offline and online gameplay. Multiplayer features are using PUN2, and requires Photon PUN2. Project won't work without Photon PUN2. Both versions (free and paid) are supported.
  • Latest version of Realistic Car Controller Pro (V1.48),
  • Singleplayer and multiplayer modes,
  • Main menu scene, and 2 gameplay scenes,
  • 6 player vehicles,
  • AI bots (Compatible with the mutliplayer mode),
  • Race positioning, checkpoints, finishers, and paths (waypoints),
  • Leaderboard (optional, not required. Requires 3rd party asset.)
  • Vehicle customization with purchasable items,
  • Race statistics including best race and best lap times,
  • Save, load, and edit the player's save data with json,
  • Global shared settings for calculating score, multipliers, money, bonus, and initial money amount,
  • Race points,
  • API (Get player money & race points, add money & race points, consume money & race points, lock / unlock / get unlocked vehicles, get / set best times, save, load, delete, etc...),
  • One click scene setup for main menu & gameplay,
  • Events when countdown starts, race starts, race ends, player spawns, pause, resume, etc...
  • Ready to use templates,
  • Optimized, organized and commented scripts.
  • Clean project hierarchy.
  • Detailed documentation that includes main topics (How to add new vehicles, scenes, customization, setups, configuration, score system, etc...)
Project is using Universal Render Pipeline. You may get warnings or errors on latest versions of Unity due to outdated version of URP. In this case, just update your URP through your Package Manager (Window --> Package Manager --> Universal RP --> Update).
[Mainmenu System]
  • Select & purchase vehicles,
  • Vehicle customization (paint, wheels, customization, upgrades, neons, spoilers, decals, sirens, etc...),
  • UI management (Entrance, vehicle selection, scene selection, credits, options, vehicle stats, player money & race points, etc...),
  • Complete photon lobby system (Lobby, create new room, join room, list rooms, list players, kick players, observers, etc...),
  • Showroom camera.
[Gameplay System]
  • Player management (race score, money, bonus, race time, race distance, multipliers, etc...),
  • UI management,
  • Listing other players stats,
  • Event based game sequence.
[Documentation & Tutorials]
  • PDF documentations covering installation, scene management, player management,
  • Includes main topics such as, how to add vehicles, how to add new scenes, how to edit upgrades, paints, wheels, how to edit prices, drift calculators, damage, and more...
Leaderboard is using Danial Jumagaliyev's asset named "Leaderboard Creator". Burnout Racers doesn't include this asset but the integration scripts. If you're going to use the leaderboard, you need to import this asset to the project and configure it. Guidelines can be found in the documentation.
* Soundtracks are included in the package.

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