Heat Pursuit [Work In Progress]

Heat Pursuit is a complete arcade police chase game template. Play as runner or cop across the city. Realistic Car Controller Pro + Realistic Traffic Controller included. Reskin without code.

Heat Pursuit is a complete arcade police chase game. Drive the getaway car and escape, or drive the cruiser and take the runners down.
 
Realistic Car Controller Pro and Realistic Traffic Controller are included and already integrated. Nothing extra to buy, nothing to wire up, no setup. Also you'll own these assets for free on Unity Asset Store for your further projects.
 
 
🟠 TWO ROLES: RUNNER / COP
 
Pick your role per run from the main menu or the in-scene panel:
  • 🚗 Runner: Cops close in and get meaner. Break line of sight, survive, bank your score.
  • 🚓 Cop: Hunt runners through the city. Ram or box them in, chain busts for combo score. Let too many escape and your shift ends.
 
🟠 HEAT: THE WANTED LEVEL SYSTEM
 
Four tiers: UNWANTED, WANTED, HUNTED, LOCKDOWN. Each tier has its own on-screen caption, music track and cop lineup. The heat rises while you are actually being chased. It rises faster when you drive recklessly (ramming cops, smashing traffic, holding high speed) and when cops get close. It cools back down once you are truly off the radar.
 
 
🟠 PURSUIT AI FEATURES
  • Pack tactics. Units take tail, flank and cut-off positions instead of all lining up behind your bumper.
  • Side squeeze. Flankers pull up beside you, sideswipe you, then cut ahead and brake-check you.
  • PIT and pin. A hit to your rear corner spins you out. If it lands, three cars box you in the front is always left open, so you can still escape.
  • Roadblocks. A line of cruisers across the road, auto-sized to the drivable width.
  • Spike strips. One gap to thread. They pop anyone who hits them, cops included thread it clean for a bounty.
  • Helicopter spotter. A chopper circles with a tracking spotlight and cuts off your escape while it can see you. Outrun it or wait for it to run out of fuel.
  • Search mode. Cops chase your last known position, not your real one. Lose them and they spread out to sweep, then tighten the net around you.
  • Fair pack behavior. The group stays together at long range, but gets no speed boost up close rams and PITs stay winnable.
 
🟠 SCORE, HEALTH AND STAKES
 
Your car takes damage from impacts and repairs itself when nobody is chasing you. Score is not safe until you bank it. Escape or cool off to lock it in. Get busted and you lose it. Near misses, close calls, clean spike strip dodges and takedowns all add to the pot.
 
 
🟠 RESKIN WITHOUT WRITING CODE
 
  • HP_Config. One ScriptableObject holds every gameplay value, organized into a custom 8-tab inspector (Heat, Score, Pursuit, Threats, Player, Cop Mode, Audio, UI/Meta). Includes global search, a live validity banner, and cop and ride cards with thumbnails.
  • HP_UITheme. One palette asset. Change nine colors and the whole HUD, menus and effects update.
  • Customizable & Easy to Use. Every major system (search mode, pack pressure, arcade handling, traffic panic, PA barks, roadblocks, spike strips, chopper) can be turned off on its own if you want a simpler chase.
 
🟠 EDITOR TOOLS
 
  • HP Scene Manager. The control hub. Setup Health checks your NavMesh, layers, config, HUD wiring, vehicle prefabs and audio routing, with one-click fixes. Also includes a systems legend, safe quick-tune sliders, and a Create/Repair button that drops a fully wired setup into an empty scene.
  • Vehicle Wizard. Walks your own car through RCCP setup and into the Heat Pursuit fleet, one step at a time.
  • Control Center inspector. Select the game object and you get a card grid of every system, grouped by role, each with an ON toggle and a TUNE button. In Play mode it shows the live run state.
 
🟠 BUILT FOR MOBILE
 
Mobile-ready with Realistic Car Controller Pro's mobile controllers (buttons, gyro, steering wheel, joystick).
 
 
🟠 UNDER THE HOOD
 
  • +100 C# scripts across three assemblies.
  • Gameplay logic lives in HeatPursuit.Core, a pure logic assembly with no vehicle dependency, covered by over 600 EditMode unit tests.
  • The gameplay layer never forks the vehicle controller. It talks to RCCP through its public API, so RCCP updates stay drop-in.
  • Full C# source. No DLLs, no obfuscation.
 
🟠 WHAT'S IN THE BOX
 
  • 2 ready-to-use scenes (main menu and city gameplay)
  • Prefabs, including cop cruiser, interceptor, heavy van, fugitive, police helicopter, spike strip, and the full HUD and menu canvases
  • +100 audio clips plus the AudioMixer
  • Documentation guides (Quick Start, Reskinning, Troubleshooting & FAQ, Difficulty & Pursuit AI, Index) with diagrams, editor screenshots, and an offline HTML mirror
  • Realistic Car Controller Pro V2.63.0 and Realistic Traffic Controller V1.80 included and configurated.