CCDSM is a complete ready driving game framework that lets you build and publish singleplayer and multiplayer city driving experiences without starting from scratch. Powered by Realistic Car Controller PRO (included) and Photon PUN2 (free / paid), and Realistic Traffic Controller (included).
Create open world driving simulators, online racing games, police pursuit challenges, or casual city driving experiences with a complete template that includes a fully featured vehicle system, 5 mission types, an economy and save / load framework, advanced police AI, traffic simulation, a multiplayer ready lobby and UI system, event driven architecture built for long term scalability, and much more.
⚠️ --> Warning <--
- This project requires Photon Pun2, free and paid versions are supported.
🎯 Single & Multiplayer Mission Types
Includes 5 complete mission types. Each available in singleplayer and multiplayer:
- Free Roam: Explore and complete dynamic challenges
- Race: Competitive racing vs AI or AI with real players
- Checkpoint: Time attack precision driving, similar to racing but without AI opponents
- Trailblazer: Skill based route following, player with most cone hits will win
- Pursuit: Chase the target and eliminate him
🌍 Production Ready Architecture
- Comes with Setup Wizard. Prepares your project to be working with CCDS without any issues
- Over 60 modular scripts
- 15 optimized managers controlling gameplay, UI, missions, AI, networking, and more
- 1,000+ API calls (documented) with clean static CCDS API
- Event driven architecture for clean communication
- Organized folder structure & Full Editor Extensions
- Instant plug and play setup
🌐 Multiplayer & Networking (Photon PUN2)
- Full realtime multiplayer support (2-20 players)
- Vehicle, mission, police AI, traffic, and customization sync
- Auto room creation + matchmaking
- Host migration support
- Multiplayer lobby & selection UI
- All 5 mission types playable cooperatively or competitively
- Optimized bandwidth usage and smooth prediction / interpolation
With more than 60 modular scripts, 15 optimized managers, 1,000+ documented API calls, and a clean set of custom editors and debugging tools, CCDSM provides extensible, and highly maintainable system that allows developers to focus on content, features, and creative design instead of building the core gameplay from scratch. Everything is already ready to publish across desktop, mobile, and Web platforms.
🏎 Realistic Car Controller Pro & Realistic Traffic Controller
- Realistic and stable vehicle physics with the latest version of Realistic Car Controller Pro
- Complete vehicle customization (paints, wheels, decals, neon, upgrades, and more...)
- Visual + mechanical vehicle damage & repair system
- Stable handling, ABS / ESP / TCS, center of mass tuning
- Vehicle ownership + economy integration
- Database driven stats, upgrades & pricing
- Fully multiplayer ready with smooth realtime synchronization
💰 Progression, Economy & Save System
- Earn money from missions and challenges
- JSON based save / load for 50+ persistent variables
- Player level, XP, stats, records, achievements
- Vehicle unlocking & upgrades
- 16 built-in tutorials with context sensitive triggers
- Achievement tracking & reward framework
🚓 Dynamic Police AI
- Felony / wanted system
- Smart pursuit logic (pathfinding, cutoff attempts, aggression scaling)
- Collision avoidance and situational decision making
- Works with singleplayer or synced multiplayer pursuits
- Police can chase AI or other players
🧠 AI & Traffic Systems
- Police AI
- Mixed races (AI + other players)
- Dynamic traffic spawners
- Fully configurable difficulty and behavior
- Smart pathfinding & adaptive collision avoidance
🖥️ User Interface
- Complete UI system: menus, HUDs, options, dialogs, loading screens
- Mobile friendly layout
- Animated transitions + effects
- Minimap & mission indicators
- Customizable colors, fonts, layouts, and behaviors
🧰 Developer Tools for Editor
- Debug Panel (F12): vehicle stats, mission tools, performance metrics
- Debug Console (F11): in-game debug log console
- Overlaying scene tools
- Custom editors for vehicle database, mission markers, and configuration
- Scene validation tools
- Telemetry tools for vehicle testing
- Prefab setup helpers
📦 Demo Content
- Main Menu (fully functional)
- City 1 (large urban map)
- City 2 (large urban map)
- Prototype / Testing scene
- Player vehicles and traffic vehicles
📜 Documentation
- Getting Started Guide
- Vehicle System Guide
- Gameplay Systems Guide
- Multiplayer Networking Guide
- Performance Optimization Guide
- Platform Deployment Guide
- Complete Reference Manual
- Editor tools documentation
- Architecture overview
🔌 Dependencies
- Photon PUN2 (free on Asset Store, install separately. Paid version is compatible as well)
⚠️ Demo Content Disclaimer
- This is a template/framework project. All demo content (vehicles, maps, UI, etc.) is included for demonstration purposes to help you understand how the systems work. While you can legally use the demo assets, the intended purpose of this template is to reskin and customize it with your own content before publishing. Publishing without modification is not recommended and may violate platform policies regarding asset flipping.












