RCCP Lite vs RCCP Pro

Table of Contents

Overview

RCCP Lite and RCCP Pro share the same codebase and runtime behavior. Every feature that works in Pro works identically in Lite at runtime. The difference is exclusively in the Unity Editor inspector — Lite grays out advanced tuning parameters to encourage upgrading.

There is no DRM, no time limit, no watermark, and no runtime restriction. Games built with RCCP Lite have full functionality.

What This Means for You

Feature Comparison

Runtime Features (Identical in Both)

FeatureLitePro
Engine physics simulationFullFull
Gear shifting (Auto/Manual/CVT)FullFull
Tire grip and slipFullFull
ABS / ESP / TCSFullFull
Drift modeFullFull
Damage (mesh, wheel, light, part)FullFull
Camera (7 modes)FullFull
AI driving (4 modes)FullFull
Audio systemFullFull
Particle effectsFullFull
Lighting (headlights, indicators)FullFull
Customization (paint, wheels, etc.)FullFull
Performance upgradesFullFull
Input (keyboard, gamepad, mobile)FullFull
Input rebindingFullFull
Recording/replayFullFull
NOS / fuel systemFullFull
Trailer attachmentFullFull
Vehicle spawning APIFullFull
Behavior presetsFullFull
TelemetryFullFull

Editor Features (Where Lite Has Restrictions)

FeatureLitePro
Engine
Set max speed and torqueEditableEditable
Set RPM rangeEditableEditable
Toggle rev limiterEditableEditable
Edit torque curve (NMCurve)Read-onlyEditable
Configure turbochargerRead-onlyEditable
Engine friction/inertiaRead-onlyEditable
Temperature simulationRead-onlyEditable
Variable valve timingRead-onlyEditable
Clutch
Toggle automatic clutchEditableEditable
Clutch inertia/engagementRead-onlyEditable
Gearbox
Select transmission typeEditableEditable
Edit gear ratiosRead-onlyEditable
Shift timing/thresholdsRead-onlyEditable
Gear preset buttonsDisabledAvailable
Differential
Select differential typeEditableEditable
Limited slip ratioRead-onlyEditable
Final drive ratioRead-onlyEditable
Axles
Toggle steer/brake/handbrakeEditableEditable
Steer angles, brake torqueRead-onlyEditable
Anti-roll forceRead-onlyEditable
Create/remove axlesDisabledAvailable
Wheel Colliders
Tire stiffness/frictionRead-onlyEditable
Deflation/deformationRead-onlyEditable
Stability
Toggle ABS/ESP/TCS/helpersEditableEditable
Threshold/intensity tuningRead-onlyEditable
Drift parameter tuningRead-onlyEditable
Aerodynamics
Set downforceEditableEditable
Toggle auto-resetEditableEditable
Air/wheel resistanceRead-onlyEditable
Center of massRead-onlyEditable
Damage
Toggle damage typesEditableEditable
Deformation settingsRead-onlyEditable
Save/Load damageDisabledAvailable
AI
Select behavior modeEditableEditable
PID tuning, look-aheadRead-onlyEditable
Target/waypoint assignmentRead-onlyEditable
Camera
All camera settingsRead-onlyEditable
Audio
All audio configurationRead-onlyEditable
Lights
Light creation/removalDisabledAvailable
Light configurationRead-onlyEditable
Other
Component creationDisabledAvailable
Component removalDisabledAvailable
Drivetrain wiring (outputEvent)DisabledAvailable

Editor Tools

ToolLitePro
RCCP Settings windowAvailableAvailable
Ground Physics configAvailableAvailable
Wheel ConfigurationsAvailableAvailable
Create Scene ManagersAvailableAvailable
Add Camera / UI CanvasAvailableAvailable
Add AI WaypointsAvailableAvailable
Vehicle creation wizardRemovedAvailable
Additional setup wizardsRemovedAvailable

Content

ContentLitePro
Demo scenes1 (prototype)Multiple themed scenes
Demo vehicles1 (prototype)Multiple vehicles
Vehicle modelsPrototype onlyMultiple detailed models

Upgrading from Lite to Pro

The upgrade process is straightforward because both versions use the same component types and serialized field names:

  1. Purchase RCCP Pro from the Unity Asset Store
  2. Remove the Assets/Realistic Car Controller Pro/ folder from your project
  3. Import RCCP Pro
  4. Open your scenes — all references should reconnect automatically
  5. You now have full access to all editor parameters

What Carries Over

What Changes

Upgrade Link

Realistic Car Controller Pro on the Unity Asset Store

Next Steps