Menu

RCC 3.0f Update Release Notes

Realistic Car Controller V3f Released!

Screenshot 2016-08-23 03.27.30

Screenshot 2016-04-23 00.55.24

Screenshot 2016-04-01 20.47.00

ADDED

List updated (22.08.2016)

  • Added inertia for lights.
  • Added Angular Steering Helper.
  • Added an option for overriding FixedTimeStep.
  • Added an option for using physics based Chassis Joint or not.
  • Added an option for not using any particles.
  • Added an option for using skidmarks or not.
  • Added an option for tagging all gameobjects or not.
  • All resources used for RCC are collected in RCC Settings instead of hardcoding.

IMPROVED

  • Updated documentation with YouTube tutorial videos.
  • Removed camera shake due to bad feedback.
  • Improved overall handling and controlling.
  • Overrided all textures used for demos are overrided for Android and iOS.
  • Improved entering exiting vehicles with all kind of character controllers.
  • Fixing if your vehicle pivot is wrong while new vehicle creation.
  • Improved Fixed Camera System. Automatic camera positions.

CHANGED

  • Organized Tab hierarchy with proper priorities.
  • Prefab vehicles are corrected with real dimensions.
  • Changed some classes for more organized workflow.
  • WheelCollider creation in beta version of RCC V3 was eliminating Y offset due to suspension distance. Technique was right, but I got bad feedback from some users. So, I’ve removed this line in code. New WheelColliders will be created with suspension distance offset.

FIXED

  • Fixed conflicting Generate All Target Speeds with Generate Torque Curves.
  • Fixed setting layer to RCC vehicles.
  • Fixed an info on Edit Ground Materials window.
  • Fixed creation of AI Waypoints and AI Brake Zones while no any gameobject selected on your scene.
  • Fixed generating wrong collider scale on some models (While using with Chassis Joint).
  • Fixed mobile buttons were feeding AI vehicles too.
  • Fixed ABS, EPS, TCS, HL, and CC buttons were effecting AI vehicles too.
  • Fixed null reference exception while enabling NOS, or Turbo at runtime.
  • Fixed gap between verticies on damage (Thanks to Room710Games).
  • Fixed counting camera change double while next camera mode doesn’t exist for current vehicle.
  • Fixed other minor bugs.

Realistic Car Controller V3.1

Realistic Car Controller V3.1

Highway Racer V2

Highway Racer V2

Follow me on Twitter

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Contact

Your Name (Required)

Your Email (Required)

Invoice Number(Only required for Asset Support)

Subject

Your Message

Recent Comments